Graphics Tutorials Graphics Tutorials Lesson 08 – Finding The Inverse of a Transformation Matrix – Part1 Joe Arroyo | 09/05/2013 In this video, I show how to find the inverse of a scale, rotation and translation matrix individually. This is a primer for finding the inverse of Read More
Graphics Tutorials Graphics Tutorials Lesson 07 – How The Identity Matrix Represents Axes and the Origin Joe Arroyo | 08/26/2013 In this video, I revisit a Model To World transformation problem and show a helpful way to think about the identity matrix in terms of the Read More
Graphics Tutorials Graphics Tutorials Lesson 06 – Model To World Matrix Examples Joe Arroyo | 08/25/2013 In this video, I do a few examples of calculating the model to world matrix based on a decription of the objects scale, orientation, and position. Read More
Graphics Tutorials Graphics Tutorials Lesson 05 – Matrix Transformations and the Homogeneous Coordinate System Joe Arroyo | 08/24/2013 This video shows the matrix representation of the previous video’s algebraic expressions for performing linear transformations. It is necessary to introduce the homogeneous coordinate system in which Read More