Graphics Tutorials Lesson 04 – Introduction to Transformations Joe Arroyo | 08/23/2013 | Graphics Tutorials | No Comments This video gives a high level algebraic look at what it means to transform an object. Specifically we are leading to the idea of moving an object from its model space to world space by scaling, rotating, and translating its vertices. Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Google+ (Opens in new window) Related Related Posts Graphics Tutorials Lesson 03 – The Naive Line Algorithm No Comments | Aug 22, 2013 Graphics Tutorials Lesson 05 – Matrix Transformations and the Homogeneous Coordinate System No Comments | Aug 24, 2013 Graphics Tutorials Lesson 07 – How The Identity Matrix Represents Axes and the Origin No Comments | Aug 26, 2013 Graphics Tutorials Lesson 06 – Model To World Matrix Examples No Comments | Aug 25, 2013 About The Author j.arroyo Add a Comment Cancel reply Your email address will not be published. Required fields are marked *Comment:*Name:* Email Address:* Website: Notify me of follow-up comments by email. Notify me of new posts by email.